Endings Tracker
Tick off each ending as you find it. Progress is saved to your browser, and the meter updates as you go.
Narinig Mo Ba - Free Browser Filipino Sari-Sari Store Horror to Play in Your Browser
Narinig Mo Ba is a free, browser-based psychological horror game set in a Filipino sari-sari store, the small neighborhood shop where people stop for everyday supplies and a conversation. You are behind the counter. Customers have things to buy, but they also have things to say. Listen closely enough and those casual visits start to carry more weight than the shopping itself. The game is built with Ren'Py and runs inside an embedded frame at the top of the page. The art is welcoming and the conversations are everyday, and that contrast is the point - the dread is in a recognizable place, talking to people who seem to belong there, while the story asks you to reconsider what you have heard. The store work is mouse-driven: left click takes or drops an item, hold the left button to return it, right click checks a price. The cash drawer holds separate notes and coins with a calculator beside it. The playable build is loaded from the developer's mirror with no download, no installer, and no account required.
Narinig Mo Ba - What You Hear In The Store Stays With You (Free Browser Play)
Narinig Mo Ba is a free, browser-based psychological horror game set in a Filipino sari-sari store. Behind the counter, customers stop for everyday supplies and a conversation. Mouse-driven store work, neighborhood gossip, psychological horror, plays free in your browser.
What Narinig Mo Ba Feels Like
The opening of Narinig Mo Ba is a warm shop and a slow morning. The sari-sari store is the kind of place you have been in - the lit counter, the sachet wall, the small fridge, the neighbor who stops by every day for the same brand of cigarettes. The middle of the game is when the customers start to tell you things. The gossip is soft at first, the way gossip is soft in real life. The late game is the moment you realise you have been keeping a story in your head for longer than the story has been going on, and the cash drawer no longer feels like a place you put change. The horror is the everyday.
Content Warnings
Narinig Mo Ba pairs inviting artwork with psychological horror and disturbing story material. It deals with neighborhood gossip, uncomfortable rumours, and the slow build of dread in a recognizable place. The game is intended for adults and is not appropriate for younger players, even though the welcoming illustrations and everyday store work can make it look like a children-friendly title at first glance. The story does not shy away from the darker end of what neighbors say about each other, and the late game is not gentle. Viewer discretion is advised.
How To Play Narinig Mo Ba
- Click the Play button at the top of the page.
- Read the customer's order before reaching for stock. The little product pictures and quantity marks are more useful than guessing what someone wants from the conversation alone, and the conversation alone is part of the point.
- Listen before you answer. The questions a customer asks between purchases are not small talk, and the answers you choose shape which neighbour comes back next.
- If the embedded frame does not load, refresh once, allow scripts for over-dose.org, and disable aggressive content blockers for this site. The build is loaded from the developer's mirror.
The People In The Room
The cast of Narinig Mo Ba is small and the relationships between them are tighter than they look. The game does not have a separate character gallery - the people you meet are the ones who move the rooms around you.
The Storekeeper
You, behind the counter
Runs the sari-sari store in the way sari-sari stores are run in real neighborhoods - same customers, same cigarettes, same soft gossip, same cash drawer. The version of the storekeeper you bring to the late game is the version the customers start to talk around.
The Regulars
The neighbours who come in every day
Three, four, sometimes more. Each carries a different version of the same story, and each version leaves something out. The dread is in the way the regulars know each other, and the way the knowing is what the late game is about.
The Sari-Sari Store
The setting that does the heavy lifting
Lit counter, sachet wall, small fridge, a cash drawer with separate notes and coins, a calculator. The store rearranges itself between scenes in ways the storekeeper does not control, and the lighting is the same warm light every time - the only thing the storekeeper can predict from the start.
The Sachet Wall
The everyday prop that hides the late game
Shampoo, detergent, coffee, snacks - the small items neighbors stop by for. The sachet wall is part of the pacing, and the way it stays the same in every scene is the way the game tells you the store is not the part of the story that changes.
The Cash Drawer
Where the conversation is finally counted
Holds separate notes and coins, with a calculator beside it. The cash drawer is the only thing the storekeeper controls with both hands. The way the drawer opens and closes is the way the game counts how much of a story you have been told.
Narinig Mo Ba - Real Screenshots
Below are real screenshots from the playable build of Narinig Mo Ba, captured directly from the developer's mirror. They are the sari-sari store, the neighbours, the night, and the visual style the rest of the chapter uses, not stock art.




Why Narinig Mo Ba Sticks With You
Filipino Sari-Sari Store Setting
Narinig Mo Ba is set in a Filipino sari-sari store, the small neighborhood shop where people stop for sachets, cigarettes, and a conversation. The setting is recognizable to anyone who has shopped in the Philippines, and the dread is the way that recognition is used against you.
Psychological Horror, Everyday Framing
The art is welcoming and the conversations are everyday, and that contrast is the point. The horror is in a recognizable place, talking to people who seem to belong there, while the story asks you to reconsider what you have heard.
Mouse-Driven Store Work
Left click takes or drops an item, holding the left button returns it, right click checks a price. The cash drawer holds separate notes and coins with a calculator beside it. The store work is not a minigame - it is the pacing.
Listening As Gameplay
Customers have things to buy, but they also have things to say. Listening is as much a part of the experience as handling the store, and the late game rewards the players who noticed which neighbour was being careful with their story.
Plays Free In Your Browser
No download, no installer, no account, no itch.io login. The Ren'Py web build loads inside an embedded frame at the top of the page.
Atmosphere Anchored On Sound
The developers recommend headphones and a comfortable volume. The atmosphere can become uncomfortable, and a quiet late-night session with the volume at the right level is the register the late game is built for.
Tips Before You Start
- Read the customer's order before reaching for stock. The little product pictures and quantity marks are more useful than guessing what someone wants from the conversation alone.
- Listen before you answer. The questions a customer asks between purchases are not small talk, and the answers you choose shape which neighbour comes back next.
- Do not assume the first ending is the only ending. Narinig Mo Ba rewards a second run with a different version of the same morning, and the late game reads differently in a quieter counter shift.
- If the embedded frame is blocked by your browser or a content blocker, refresh once and allow scripts for over-dose.org. The build loads from the developer's mirror.
- Take a break between runs. The horror is built into the routine of the store, and stepping away from the counter makes the next run land harder.
Player Reviews
"I came in expecting a shop simulator and stayed for the gossip. The contrast between the warm sari-sari store art and the late-game dread is the whole game. Plays free in the browser, no install, no signup. The mouse-driven store work is the pacing, and the late game is the moment you realise you have been keeping a story in your head for longer than the story has been going on."
"About 30 minutes on a first run if you read the customer's order before reaching for stock, which you should. The sachet wall is the same in every scene, and that is the part the late game uses against you. Free in the browser, no fuss."
"12 endings, 2 walkthrough videos, and the cash drawer is the only thing the storekeeper controls with both hands. Four stars only because a clean first run will not see every ending, but the replay loop is short enough that it does not feel like homework. Plays in the browser with no download."
"The atmosphere is anchored on sound and the developers are right about that. The welcoming illustrations and the disturbing story material are the contrast the game is built on, and the late game lands because the early game was so friendly. Free in the browser, no signup."
"Filipino psychological horror in a sari-sari store is a setup I did not know I needed. The horror is the everyday, the regulars are the route, and the cash drawer counts how much of a story you have been told. Plays straight in the browser, no install."
Sharing your own run? Leave a note in the comments below.





















Community Notes 0